Special Effects Archives

Greg Nicotero

Source(s): AMCTV.com  and Shocktilyoudrop.com

AMCTV.com has a new interview with make-up FX specialist Greg Nicotero, talking about the work he did on Frank Darabont’s upcoming adaptation of Robert Kirkman’s zombie comic The Walking Dead. Nicotero is a legend in the industry, having worked on classic horror movies going back to the mid-’80s. He also worked extensively on Robert Rodriguez and Nimrod Antal’s upcoming Predators and Alexandre Aja’s Piranha 3-D.

Here’s a sample of the interview:

Q: You’ve been creating zombies for George Romero for years. What made you want to tackle The Walking Dead?

A: I’ve been best friends with Frank Darabont since before he directed The Shawshank Redemption, and we share a similar interest and nostalgic devotion to George Romero and Night of the Living Dead. We started talking about this project probably three or four years ago, when Frank was talking about wanting to do something different with zombies, and what we could do to make these guys look fresh and original. And from then on, it’s just been like, Hey man! We get to create zombies!

Q: How do these zombies differ from the ones you created for Romero?

A: We used the graphic novel certainly as inspiration. We’ve always tried to push the envelope, and because I’ve done so many other projects it’s always one of those things where you finish a movie and go, “Oh man next time I know how we can make it better. And after that I know how we can make it even better than that.” We’ve taken everything that we’ve learned on all these other projects, and applied them in terms of using new materials and new techniques – even something as simple as a zombie getting shot in the head: We really sat down and worked through the best way to make that look realistic and practical.

And you can read the rest over at AMCTV.com

The Special Effect of Ray Harryhausen

Ray Harryhausen

Wendy Ide –  Times Online

Cinematic pioneer who created monsters and inspired many of our greatest film-makers

In the sitting room of the West London home of Ray Harryhausen, the special-effects pioneer and stop-motion animation legend, there is a shelf that bristles with awards, including the lifetime-achievement Oscar that he was presented in 1991. There are exquisitely crafted bronze figures of some of the most iconic creatures (he prefers the more empathetic term “creature” to “monster”) from 20th-century cinema. And on the coffee table are two mugs of tea, a plate of ginger biscuits and Medusa, one of the stars of the original 1981 version of Clash of the Titans, which was recently remade as a 3-D, CGI extravaganza. “I haven’t seen it. It’s somebody else’s interpretation. They wanted me to get involved [in the remake] but I just couldn’t.” This didn’t stop the film-makers borrowing heavily from Harryhausen’s distinctive vision.

Medusa is 20in tall and has fixed me with a disdainful glare from her icy blue eyes. Her headful of writhing snakes are poised to attack. From this intimate distance, it’s clear that her scaled torso has been rendered in painstaking detail, and even the musculature beneath her reptilian skin is visible with unnerving clarity.

For someone who devoured Harryhausen’s miraculous fantasies as a child, who grew up on Jason and the Argonauts, The 7th Voyage of Sinbad and One Million Years BC, meeting this diminutive but formidable model is almost as exciting as meeting her creator. Harryhausen, distinguished, snowy-haired and forthright, regards Medusa with obvious affection.

Read the rest of Wendy Ides’ great article HERE!

More Great Interviews with Special Effects Artists HERE!

Tom Welling as Clark Kent / Bizarro / Himself / Joe / Lionel Luthor

Allison Mack as Chloe Sullivan / Brainiac / Eva Greer / Gretchen Winters / Silver Banshee

By Toni Fitzgerald – MediaLifeMagazine.com

When the CW announces its fall lineup later today, it will include “Smallville” for the very last time.

The show’s 10th season will be its last, star Tom Welling revealed, probably a bit prematurely, in an interview with Bonnie Fuller’s Hollywoodlife.com yesterday. The network was reportedly hoping to make the announcement itself at today’s presentation.

Welling said the show about the young Superman will end after the upcoming season, which received a somewhat surprising pickup earlier this fall. Ten years is a lifetime for a show on a young-skewing network.

Though “Smallville” pulls decent overall ratings, it has a more male-skewing audience than the rest of the CW’s lineup and is a holdover from the old WB, which had more fantasy/superhero-type shows.

It’s also the CW’s oldest show, and its characters have by now aged well out of their teens, much like the folks on “One Tree Hill,” another long-surviving WB show.

Smallville” will likely stay on Fridays when the CW schedule is released later today. There it does not interrupt the nice night-to-night flow the network has going earlier in the week with glam shows that appeal to young women, including “Gossip Girl,” “90210,” “America’s Next Top Model” and “The Vampire Diaries.”

Kristin Kreuk as Lana Lang / Lana Luthor / Tina Greer

Read the rest of Toni’s article HERE

http://goremaster.com/

From Comicus.it

Ben Snow is the ILM special effects supervisor for Iron Man 2 

 
 

Ben Snow is the ILM special effects supervisor

SFX Master Ben Snow

Could you describe the difference between this sequel compared and the previous movie?

 
Everyone on the film wanted to keep what we liked about the first movie, including the story and characters, great in Iron Man 2 as well, but to try and add more action. On Iron Man 2 our aim was to keep the realistic look of the visual effects from the first film, but to make the action more spectacular. In this film all the Iron Man suits get updated, and in addition we have the new War Machine suit, a group of military drone suits and one or two surprises. We also created the Stark Expo, a largely virtual environment based on the Flushing Meadows site of the 1964 New York World’s fair, which we used to stage part of a big action sequence at the end of the movie.

On the technical side we were able to build upon the materials work we did do make our computer graphics suits more realistic but adding some new lighting tools we’ve been working on since Iron Man 1. We extended those tools to make them more user friendly and to give our artists a much more similar set of lighting tools to what the Director of Photography is able to use on set. The suits looked more realistic on the first render, which gave us the ability to play with the lighting creatively a lot more. This was essential for some of the big flashy stage-based sequences from the start of the film and where the Hammer drones are unveiled.

The action is bigger and required more simulations and destruction work than we were faced with on the first Iron Man. The special Effects crew on set, led by Dan Sudick, did their part with a bunch of big practical effects such as a scene where a whole parking lot of cars gets blown up by the drones pursuing Iron Man. But on the CG side we added a bunch of destruction effects created on the computer, particularly for the end battle – splashing water, spurting hydraulic fluids, metal being shredded by gunfire and so forth. It was difficult, but we had a lot of fun doing it!
 

Besides the Industrial Light and Magic, a lot of other companies have worked on this film. Was there a mutual collaboration, or did everyone work on their own?

We were fortunate to work with Janek Sirrs as the effects supervisor on the studio side. As well as ILM he worked with fourteen other companies including Double Negative, who did the suitcase suit for the Monaco sequence with Mickey Rourke’s character, and PLF who did the head-up display work this time ‘round. Janek had the most direct contact, but we definitely were in touch with the other companies and did some early art exploration on the suitcase suit and consulted with them on the motion of Iron Man.

ILM did the bulk of the FX work, with over 535 shots. Most of the work was done at our offices in San Francisco , but several shots were done at our Singapore offices, with whom we have very fast network links allowing me to review the work directly with the artists as often as we need. We also worked with third parties on a couple of the sequences including Embassy in Vancouver, who had worked on the first Iron Man, Pixomondo and Trixter in LA and Germany, Virtuous in Asia and Svengali, also in LA. We worked very closely with those companies on their sequences. With all of these companies and with the client we generally used Cinecync in conjunction with conference calls.
 

 

War Machine

Which has been the biggest challenge for you with this movie?

The biggest challenge facing all of us was making sure that we keep the qualities that audiences loved from the first Iron Man – the humor, characters, story and realism of the visual effects – but adding more spectacular action.

In terms of a particular scene, I agree the fight where Iron Man and War Machine team up to battle the Hammer drones was a big challenge. We started with some terrific pre-visualisation that had been created by Genndy Tartakovsky, the creator of Samurai Jack and the original Star Wars Clone Wars cell animated series. Also collaborating was Tommy Harper’s stunt team who came up with some cool action and Dan Sudick’s special effects team who set off real explosions on set based on where we’d be adding the CG fighting. Filming was a challenge because of limited time, and then a lot changed in the story that required us to create many new backgrounds synthetically, and come up with new shots when an additional action beat was added late in the game.

But we strove to keep the intensity of the original action in tact, and this meant a lot of work from a big team of people, starting with Digital Environment team who extended the garden set where the battle takes place, through the layout team that matched the actors and camera, and the animators who motion-captured and hand animated the actual fighting. Their work went to our creature team who simulated the base damage of the drones being smashed or blown apart, and then we had our modelers and painters working on top of that to add detail to the ripping metal. Then the lighting and FX TDs added the lighting, CG smoke trails, spurting hydraulic fluids, spark hits from bullets and additional destruction. Finally our team of compositors went in to marry all of this in with the practical explosions in the plate, adding water being kicked up, additional explosions shot separately, and even more smoke and atmospherics. It was a huge effort but I hope people get a thrill out of it (and certainly they’ll have some fun stepping through it when the DVD comes out!)
How much time did you spend on the execution of all the scenes?

ILM started pre-production work on Iron Man 2 around April 2009, the same time that they started shooting. Client side visual effects supervisor Janek Sirrs had been working with Jon Favreau planning the shoot for several months before that, and we’d done some art work and had some meetings with them, but actual modeling started in April. Full production started late August and we ramped up to a crew of over 200 people, working through to the end of March this year. My approach is to spend a lot of time getting the models looking good, and also trying to get a basic look for each sequence established by lead artists. We then try and get a very quick first fully rendered take on every shot to be sure the action is working with the lighting and to make sure the basic look is consistent, then get into the subtleties of beauty lighting, fx and compositing.

It wouldn’t be Iron Man without a new sequence being added late in the day, and we did add some action to the end sequences as I mentioned, but even ‘though we had less time for that, we had enough warning to make sure we could do it to the same level of quality that we brought to the rest of the film. It did mean we spent several weeks working around the clock on it, and I’m very grateful to our terrific crew of artists who were so dedicated and enthusiastic to always make the shots look better.

Mickey Rourke as Whiplash

Could you describe to us your work on the War Machine character and tell us the differences compared to Iron Man?

The idea is that War Machine was based on the Mark 2 silver flying suit from the first Iron Man, and then tricked out with all sorts of weaponry but Hammer industries working with the U.S. Military. Legacy effects provided partial practical reference costumes for Iron Man and War Machine on the film, but the War Machine you see in the film is entirely digital, and we ended up changing the design to make the materials look a little darker and more metallic.

War Machine was a great character to work on, because while we started with a great design by Ryan Meinerding with input from Legacy, we got to work out a lot of extra details like weaponry and flight controls. Bruce Holcomb, our model supervisor, and Aaron McBride, ILM’s art director on the project, contributed a lot of these revisions, but we all got to brainstorm and throw around suggestions and run them by Jon Favreau. So the character has a lot more traditional type weaponry than Iron Man does. At one point we decided to add some more weapons to Iron Man so he wasn’t upstaged!

In terms of creating him, it’s a similar situation to Iron Man – Don Cheadle or a stunt performer wears a partial War Machine reference suit or marker bands and we track in the digital suit pieces to match the performance, or animate War Machine using the performance as a blocking guide.
Which of the characters contented you the most?

We had a great time with all of the characters because we started with great designs but were able to add to them. For the drones we modified and added the weaponry, using the types of weapons used by each of the branches of the military as a basis, and also work out their final paint job and materials. For the air force drone we matched the radar-invisible look of real aircraft – so successfully that they weren’t showing up well enough on film and we had to cheat in more reflectivity to the materials. For the Marine Drone we devised a version of the modern digital camouflage and added a slightly shimmery quality to make them stand out. And as I said, War Machine was a lot of fun all around. But when all is said and done, Iron Man is my favourite. I was there at his birth as a filmed character and have worked hard on all of his different suits. And besides, its hard to beat a character that is driven by Robert Downey Jr.’s great performance.

 http://goremaster.com/

From V.A. Musetto – NYPost.com

‘The Good, the Bad, the Weird” is a rip-roaring Korean homage to Sergio Leone’s spaghetti Western “The Good, the Bad, and the Ugly,” which memorably featured Clint Eastwood, Lee Van Cleef, and Eli Wallach.  Perhaps the new film should be called a noodle Western.

The Good (Jung Woo-sung) is a bounty hunter, the Bad (Lee Byung-hun) is a merciless bandit chief, and the Weird (Song Kang-ho, the vampire priest in “Thirst”) is a train robber.

They vie with each other in a desert pursuit of a mysterious treasure map. That’s not exactly a new idea, but the plot doesn’t much matter.

What’s important is the dizzying wide-screen carnage. There are chases and gun battles galore featuring a cast of thousands of men and horses — and a few women, who serve mostly as eye candy.

“The Good, the Bad, the Weird,” the fourth feature by director Kim Ji-woon, is one of the most expensive films ever made in South Korea, where it was a box-office success.

A favorite at festivals, it became the most eagerly awaited Asian film of 2010.

Set in 1930s Manchuria, the proceedings open with an exciting, mega-violent train robbery during which the three main characters meet.

The middle of the film provides comic relief, including a visit to an opium den and a killing set to the strains of Glenn Miller’s “Moonlight Sonata.”

The movie pulsates again in the closing half-hour as the Good, the Bad and the Weird have a thrilling showdown with Manchurian bandits and the Japanese army. Men and horses drop as oceans of blood flow.

Although mostly indebted to Leone’s 1966 actioner, Kim’s film has references to “Mad Max,” “Ben Hur” and the Indiana Jones flicks. One of the most exciting scenes — in which one character hangs by a rope as he flies through the air, riddling his foes with bullets — was inspired by John Woo’s “Hard-Boiled.”

“The Good, the Bad, the Weird” may owe a lot to other films, but it is always fresh and never boring.

http://goremaster.com/

 

Brent Armstrong and his King Kong creation

Special Effects Artist Brent Armstrong is known for creating creatures and makeup for such films as Starship Troopers, Big Trouble in Little China, Alien Nation, and Army of Darkness.

Read GoreMaster.com’s Exclusive Interview with Brent HERE!

http://www.goremaster.com/

Oscar winning visual effects guru John Cox

Oscar winning visual effects guru John Cox

by Colin Fraser – FilmInk..com.au

A quiet, unassuming Gold Coast commercial park may be the last place you’d expect to find an Academy Award, but there it is. Glinting in a glass cabinet, Oscar stares across the boardroom of John Cox’s workshop behind Surfers Paradise. The golden statue (a legacy of Babe) keeps good company: assorted props from Nim’s Island and Peter Pan, an alligator that tried to kill Rhada Mitchell in Rogue, Rhada Mitchell herself (in two sizes) plus a zebra from Racing Stripes. It’s only a smattering of creatures that have been developed under his watch for TV, film, theme parks, galleries and advertisers alike.

Read the rest of Colin Fraser’s article HERE
For more on John Cox, check out his website.

http://goremaster.com/

KNB creates Creatures for ‘Splice’

 
 

Film Synopsis - Clive and Elsa are superstars of the genetic engineering world. They specialize in splicing together DNA from different animals to create fantastical new hybrids. The charismatic couple wants to use human DNA in a new hybrid – something that could yield astronomical medical benefits. The pharmaceutical company that funds their research, however, is more interested in exploiting their earlier triumphs for easier, short-term profit. Clive and Elsa secretly conduct their own experiment. The result is Dren: an amazing creature who exhibits an array of unexpected developments, both physical and intellectual. Dren exceeds their wildest dreams… and, ultimately, their most terrifying nightmare.

2 legged creature from the movie 'Splice' 

 
 
 
 
 
 
 

Adrien Brody

 

Directed by
  Vincenzo Natali

Writers
  Screenplay
   Vincenzo Natali & Antoinette Terry Bryant and
   Doug Taylor
  Story
   Vincenzo Natali & Antoinette Terry Bryant

Producers
  Joseph Boccia … line producer
  Franck Chorot … executive producer
  Steven Hoban … producer
  Susan Montford … executive producer
  ChristopheRiandee … executive producer
  Guillermo del Toro … executive producer
  Serge Touboul … co-line producer
  Marco Weber … executive producer

Cast
  Adrien Brody … Clive
  Sarah Polley … Elsa
  David Hewlett … Barlow
  Abigail Chu … Young Dren
  Delphine Chanéac … Dren
  Brandon McGibbon … Gavin
  Stephanie Baird … Elsa/PD
  Amanda Brugel … Melinda Finch

 

Make Up Department
  Tom Czarnopys … key sculptor
  Ben Driggs … sculptor
  Ann McLaren … key sculptor
  Neil Morrill … key sculptor
  Marie Nardella … makeup department head
  Lydia Pensa … key hair stylist

 Special Effects Department
  Howard Berger … special effects makeup. Read GoreMaster’s Exclusive Interview with Howard Berger!
  Jason Board … special effects
  Joe Giles … special effects technician: mold department, K.N.B Effects Group
  Brian Goehring … special makeup and creature effects crew: KNB EFX
  Grady Holder … special effects technician: K.N.B. Effects Group
  Michael Innanen … special effects first assistant
  Philippe Maurais … second unit key
  Gregory Nicotero … special effects makeup
  David Reaume … special effects technician
  Dirk Rogers … special effects technician: K.N.B. Effects group
  Jeff Skochko … on set special effects key
  Lino Stavole … special effects technician: mold department, K.N.B Effects Group
  Lindsay Vivian … special effects runner
  Daniel White … special effects coordinator

http://www.goremaster.com/

Sarah Polley

New Predators Behind the Scenes Video

From ShockYa.com
Here’s a brand new behind the scenes video from the upcoming film “Predators” by director Nimrod Antal (Armored, Vacancy) from screenwriters Michael Finch and Alex Litvak. Predators stars Laurence Fishburne, Adrien Brody, Danny Trejo, Topher Grace, Walton Goggins and Alice Braga.

Synopsis: Predators is a science fiction film about a group of space explorers who find themselves on the home planet of the warrior/hunter Predator race. Once they arrive there, they discover a world of unbelievable danger and horrors.

“Predators” has a tentative release date of July 7th, 2010 set.

http://goremaster.com/

Filmmakers talk Horror at SXSW panel

director Robert Rodriguez

By Anne Szilagyi – News 8 Austin
Five directors took the stage at the Austin Convention Center Saturday to talk blood, guts and the current state of the horror genre.

The “Directing the Dead” SXSW Film panel featured directors Neil Marshall (“The Descent”), Robert Rodriguez (“Planet Terror”), Matt Reeves (“Cloverfield”) and Ti West (“House of the Devil”).

Hundreds of horror fans arrived early to see the experts talk about several topics generating a buzz in the world of terror.

The panelists were first asked to share “war stories” about their experiences with the Motion Picture Association of America.

The directors offered insight on how to keep a movie at an R rating while maintaining a heightened level of spookiness.

According to Austin local Robert Rodriguez, there are a few tricks to ensuring that a movie will make the cut with the MPAA. He said it requires a few simple things, like re-saturating fake blood to make it look less realistic and turning down sound effects.

The directors also commented on the latest film industry trend of remaking classic horror films into modern day blockbusters. While the directors agreed not every remake has found success on the big screen, they said it can be done, as long as the filmmaker has good intentions.

It’s about respect and commitment to the material, Reeves said.

Rodriguez, who is no stranger to remakes, with a repertoire that includes “Sin City” and “Predators”, said that the key to a good remake is to take a “George Lucas approach.”

“He couldn’t get the rights to ‘Flash Gordon’ so he made ‘Star Wars’,” Rodriguez said.

The directors also expressed their appreciation for the Austin culture. They said Austinites’ love of horror films is a rarity.

“The way you support films in general, you can’t find it anywhere else,” West said.

Aside from the SXSW film festival in Austin, the annual Fantastic Fest in September also pays homage to the horror genre.

http://www.goremaster.com/

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